You have blocks on screen, but there are bushes, foes, crates and treasure chests as well. The medieval aesthetic goes a long way to help the game feel unique from others in the genre. Then again you could miss any blocks and waste the magic. Then again, it’s good to start with a magic magnum ball to plow through blocks. It’s best to wait for the last few pesky blocks before you shoot them with fire to finish a level quicker. Since magic is so difficult to come by after the first level I often went without magic so long, I’d forget that it exists. It’s worth taking an intentional loss to hurry the level. Teleport lets you start the ball where you’d like on the level, but the only way to use it is to lose an orb first. There is a spell you can use to control the ball briefly after it hits your paddle. Other than that, there’s a spell that when used after your ball hits the paddle, it will make the ball cut through blocks rather than bounce into them. If you’re on the left, it will blow the ball right and vise-versa. Want the ball to go right? Hit it with the right side and so on.Īs for spells, you start with a single fire shot, and a lackluster wind breeze to blow your ball. It plays standard with left and right movement, the ball will bounce to the direction it hits your paddle. You can aim with an arrow that moves back and forth before you launch your orball. You start as a wizard and transform into a magic wand that is a traditional block breaker paddle. To talk about the great look and sound is gushing about the obvious. The music sounds like a homage to a legendary dungeon song in a famous game. It looks, sounds and feels like a NES system despite the 16:9 widescreen format. The game does go the extra mile in its production. That is coupled with a small orb, that makes for a lot of time consuming near misses. The game also suffers from having multiple sized blocks including tiny. So without power-ups dropping to diversify the game, it gets to be a monotonous slog through each level. The magic abilities only help so much as they drain quick and you need to pickup potions that can drop from broken blocks. It’s a good game with a great theme, but it’s just dull in a hurry as less blocks on screen mean more wasted time bouncing your ball. Wizorb is a fantastic looking and sounding block breaker game, but its downfall comes with the genre.
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